Analisis Minat Belajar Matematika Berbasis Game Simulation Ditinjau dari Gender Siswa Kelas VII SMP Buti
DOI:
https://doi.org/10.55606/isaintek.v8i1.334Keywords:
Learning Interest, Gender, Mathematic, Game simulationAbstract
This research is motivated by the fact that students at SMP Negeri Buti show varying levels of learning interest, with some having high interest and others low. Interviews with the mathematics teacher revealed that overall student interest is low, especially among male students who tend to be disruptive during lessons. Therefore, the researcher aimed to explore students' interest in learning mathematics through game simulation-based learning, viewed from a gender perspective. This descriptive qualitative study involved 30 eighth-grade students at SMP Negeri Buti as research subjects. Data were collected through observation, questionnaires, and documentation. The results showed that most students did not pay attention to the teacher’s explanations, and there were gender-based differences in learning interest among seventh-grade students, with male students showing higher interest than female students. It was concluded that overall, the eighth-grade students at SMP Negeri Buti demonstrated a very low level of learning interest. owever, after the implementation of the simulation game, there was a significant increase in interest in learning.
References
Byrnes, J. P., Miller, D. C., & Schafer, W. D. (1999). Gender differences in risk taking: A meta-analysis. Psychological Bulletin, 125(3), 367–383. https://doi.org/10.1037/0033-2909.125.3.367
Charlesworth, T. E. S., Banaji, M. R., & Greenwald, A. G. (2021). Teaching tolerance and universal design for learning in educational games. Journal of Educational Psychology, 113(5), 945–961.
Dweck, C. S. (2006). Mindset: The new psychology of success. Random House.
Elliot, A. J., & McGregor, H. A. (2001). A 2 × 2 achievement goal framework. Journal of Personality and Social Psychology, 80(3), 501–519. https://doi.org/10.1037/0022-3514.80.3.501
Else-Quest, N. M., Hyde, J. S., & Linn, M. C. (2010). Cross-national patterns of gender differences in mathematics: A meta-analysis. Psychological Bulletin, 136(1), 103–127. https://doi.org/10.1037/a0018053
Fleming, N. D., & Mills, C. (1992). Not another inventory, rather a catalyst for reflection. To Improve the Academy, 11(1), 137–155. https://doi.org/10.1002/j.2334-4822.1992.tb00213.x
Friantini, R. N. (2019). Analisis minat belajar pada pembelajaran matematika. Jurnal Pendidikan Matematika Indonesia, 4(1), 6-11.
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441–467.
Gurian, M., Stevens, K., & Daniels, P. (2009). Successful single-sex classrooms: A practical guide for teaching boys and girls separately. Jossey-Bass.
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? — A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences, 3025–3034. https://doi.org/10.1109/HICSS.2014.377
Handayani, D. E. (2018). Minat belajar siswa pada mata pelajaran matematika kelas IV SD Negeri Karangroto 04 Semarang. Mimbar Ilmu, 23(3), 237-244.
Hwang, G. J., Sung, H. Y., Hung, C. M., & Huang, I. (2013). A learning style perspective to investigate the necessity of developing adaptive learning systems. Educational Technology & Society, 16(2), 188–197.
Hyde, J. S. (2014). Gender similarities and differences in competencies. In V. A. Benassi, C. E. Overson, & C. M. Hakala (Eds.), Applying science of learning in education: Infusing psychological science into the curriculum (pp. 93–113). Society for the Teaching of Psychology.
Lestari, R. (2017). Perbedaan gaya belajar berdasarkan gender dalam pembelajaran matematika. Jurnal Pendidikan dan Pembelajaran Matematika, 8(1), 45–53.
Organisation for Economic Co-operation and Development. (2012). Gender equality in education, employment and entrepreneurship: Final report to the MCM 2012. https://www.oecd.org/education/50423364.pdf
Prastitasari, H., Paskalia, V., Utami, A. P., Yuniar, R., & Fitri, A. (2022). Minat belajar matematika siswa di masa pandemi COVID-19 ditinjau dari perspektif gender. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(3), 849-861.
Prensky, M. (2007). Digital game-based learning. Paragon House.
Sardiman, A. M. (2011). Interaksi dan motivasi belajar mengajar. RajaGrafindo Persada.
Shaffer, D. W., Squire, K., Halverson, R., & Gee, J. P. (2005). Video games and the future of learning. Phi Delta Kappan, 87(2), 104–111.
Wati, D. S., Medika, G. H., & Fitri, R. E. (2022). Analisis minat belajar matematika siswa berdasarkan gender di MTsN 5 Agam. Koloni, 1(4), 537-543.
Yang, Y. T. C., & Chang, C. H. (2013). Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement. Computers & Education, 68, 334–344.